ProSaaS · Simulator
Mobile Game Revenue Simulator
Project revenue from ads and in-app purchases.
Assumptions
Monthly revenue
$95,000
IAP revenue
$20,000
Ad revenue
$75,000
| Source | Monthly Revenue |
|---|---|
| Ads | $75,000 |
| In-app purchases | $20,000 |
| Total | $95,000 |
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Built by The Crimson Bench · Educational model, not financial advice
About the Mobile Game Revenue Simulator
Model daily active users against ad ARPDAU and IAP conversion to see total monthly revenue.
It's built for directional planning: change any assumption and watch the whole projection move, the way a seasoned operator pressure-tests a plan before committing capital. Everything is computed live in your browser — nothing is sent anywhere.
How the Mobile Game Revenue Simulator Works
The model takes 4 assumptions and returns 3 headline metrics plus a full breakdown. Here is exactly what goes in and what comes out — no black box.
The Inputs
| Assumption | Example value |
|---|---|
| Daily active users | 50,000 |
| Ad revenue / DAU / day | $0.05 |
| IAP payer % | 2% |
| IAP revenue / payer / mo | $20 |
Worked Example
Every figure below is produced by the live model using the example assumptions above. Change any input in the simulator to see your own numbers.
Monthly revenue
$95,000
IAP revenue
$20,000
Ad revenue
$75,000
| Source | Monthly Revenue |
|---|---|
| Ads | $75,000 |
| In-app purchases | $20,000 |
| Total | $95,000 |
The Operator's Read
A small share of "whales" drives most IAP revenue, while ads monetize the free majority. Retention (DAU) compounds both — a game that keeps players earns exponentially more than one that churns. Educational only.
Assumptions & Limitations
- •The model is deterministic: it projects your inputs forward with clear arithmetic, not a Monte-Carlo or probabilistic forecast. It shows one scenario at a time — run several to bracket a range.
- •Defaults are illustrative benchmarks, not your business. Replace every field with your real numbers before drawing conclusions.
- •It abstracts away taxes, financing, seasonality, and one-off events unless a field explicitly captures them. Treat the output as a directional estimate.
- •This is an educational tool, not financial, investment, tax, or legal advice. Validate real decisions with a qualified professional.
Frequently Asked Questions
What does the Mobile Game Revenue Simulator calculate?
Model daily active users against ad ARPDAU and IAP conversion to see total monthly revenue. It takes 4 assumptions — Daily active users, Ad revenue / DAU / day, IAP payer %, IAP revenue / payer / mo — and returns Monthly revenue, IAP revenue, Ad revenue, along with a full projection table you can export.
How do I use the Mobile Game Revenue Simulator?
Enter your own figures in the input fields above — Daily active users, Ad revenue / DAU / day, IAP payer %, and the rest. The model recalculates instantly and shows the resulting Monthly revenue and full breakdown. No sign-up needed to run it.
Is the Mobile Game Revenue Simulator free?
Yes — you can run the simulator and see the headline results for free. Toolkit Pro unlocks the full projection table, Excel/PDF export, saved scenarios, and AI analysis: $180/mo, $1,728/yr, or unlock any 3 simulators for $20.
What's the difference between this and a free calculator?
A calculator answers one question. This simulator models the full picture — multiple linked assumptions, a projection table, and scenario comparison — the way an operator would build it in a spreadsheet, but instantly.
Who built the Mobile Game Revenue Simulator?
The Crimson Bench's Ivy League-educated operators — the same people we deploy into C-suites. This is the self-serve version of a model they'd build inside a live engagement.
Is this financial advice?
No. The Mobile Game Revenue Simulator is an educational modeling tool for directional planning — not financial, investment, tax, or legal advice. Validate any real decision with a qualified professional.
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The Crimson Bench · Est. 2002 · Founded in New York City
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